layout_2d.cpp

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00001 /*
00002  * layout_2d.cpp
00003  *
00004  * Copyright (C) 2007  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * 2D layout implementation.  See layout.h
00032  */
00033 
00034 // includes --------------------------------------------------------------------
00035 #include "layout_2d.h"          // always include our own header first!
00036 
00037 
00038 namespace layout {
00039 
00040 ////////////////////////////////////////////////////////////////////////////////
00041 //
00042 //      static helper methods
00043 //
00044 ////////////////////////////////////////////////////////////////////////////////
00045 
00046 static void
00047 horizontalLayout
00048 (
00049 IN const layout_info_t& info,
00050 IO vec_obj_t& objects
00051 )
00052 {
00053         ASSERT(eLayout_Horizontal == info.type,
00054             "Layout type mismatch");
00055         ASSERT(objects.size() > 0, "empty array?");
00056 
00057         // loop through and get the max height
00058         float max = 0.0;
00059         for (vec_obj_t::iterator i = objects.begin(); i != objects.end(); ++i) {
00060                 object_t& obj = *i;
00061 
00062                 if (obj.height > max) {
00063                         max = obj.height;
00064                 }
00065         }
00066 
00067         // now have a y-center
00068         float ycenter = 0.5 * max;      // all objects should center here
00069 
00070         // run through all objects, and set x-coordinate and y-coordinate
00071         float x = 0;
00072         for (vec_obj_t::iterator i = objects.begin(); i != objects.end(); ++i) {
00073                 object_t& obj = *i;
00074 
00075                 // xvalue is easy
00076                 obj.x = x;
00077                 x += obj.width + info.spacing;
00078 
00079                 // center yvalue
00080                 obj.y = ycenter - 0.5 * obj.height;
00081         }
00082 }
00083 
00084 
00085 
00086 ////////////////////////////////////////////////////////////////////////////////
00087 //
00088 //      public API
00089 //
00090 ////////////////////////////////////////////////////////////////////////////////
00091 
00092 void
00093 performLayout
00094 (
00095 IN const layout_info_t& info,
00096 IO vec_obj_t& objects
00097 )
00098 {
00099         ASSERT(objects.size() > 0, "empty array?");
00100 
00101         if (eLayout_Horizontal == info.type) {
00102                 horizontalLayout(info, objects);
00103         } else {
00104                 ASSERT(false, "Only support horizontal layout for now");
00105         }
00106 }
00107 
00108 
00109 
00110 };      // layout namespace
00111