00001 /* 00002 * layout_2d.cpp 00003 * 00004 * Copyright (C) 2007 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * 2D layout implementation. See layout.h 00032 */ 00033 00034 // includes -------------------------------------------------------------------- 00035 #include "layout_2d.h" // always include our own header first! 00036 00037 00038 namespace layout { 00039 00040 //////////////////////////////////////////////////////////////////////////////// 00041 // 00042 // static helper methods 00043 // 00044 //////////////////////////////////////////////////////////////////////////////// 00045 00046 static void 00047 horizontalLayout 00048 ( 00049 IN const layout_info_t& info, 00050 IO vec_obj_t& objects 00051 ) 00052 { 00053 ASSERT(eLayout_Horizontal == info.type, 00054 "Layout type mismatch"); 00055 ASSERT(objects.size() > 0, "empty array?"); 00056 00057 // loop through and get the max height 00058 float max = 0.0; 00059 for (vec_obj_t::iterator i = objects.begin(); i != objects.end(); ++i) { 00060 object_t& obj = *i; 00061 00062 if (obj.height > max) { 00063 max = obj.height; 00064 } 00065 } 00066 00067 // now have a y-center 00068 float ycenter = 0.5 * max; // all objects should center here 00069 00070 // run through all objects, and set x-coordinate and y-coordinate 00071 float x = 0; 00072 for (vec_obj_t::iterator i = objects.begin(); i != objects.end(); ++i) { 00073 object_t& obj = *i; 00074 00075 // xvalue is easy 00076 obj.x = x; 00077 x += obj.width + info.spacing; 00078 00079 // center yvalue 00080 obj.y = ycenter - 0.5 * obj.height; 00081 } 00082 } 00083 00084 00085 00086 //////////////////////////////////////////////////////////////////////////////// 00087 // 00088 // public API 00089 // 00090 //////////////////////////////////////////////////////////////////////////////// 00091 00092 void 00093 performLayout 00094 ( 00095 IN const layout_info_t& info, 00096 IO vec_obj_t& objects 00097 ) 00098 { 00099 ASSERT(objects.size() > 0, "empty array?"); 00100 00101 if (eLayout_Horizontal == info.type) { 00102 horizontalLayout(info, objects); 00103 } else { 00104 ASSERT(false, "Only support horizontal layout for now"); 00105 } 00106 } 00107 00108 00109 00110 }; // layout namespace 00111