quaternion.cpp

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00001 /*
00002  * quaternion.cpp
00003  *
00004  * Copyright (C) 2009  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Implementation of quaternion methods.  See quaternion.h
00032  */
00033 
00034 // includes --------------------------------------------------------------------
00035 #include "quaternion.h"         // always include our own header first
00036 
00037 #include <math.h>
00038 
00039 
00040 
00041 ////////////////////////////////////////////////////////////////////////////////
00042 //
00043 //      static helper methods
00044 //
00045 ////////////////////////////////////////////////////////////////////////////////
00046 
00047 
00048 ////////////////////////////////////////////////////////////////////////////////
00049 //
00050 //      public API
00051 //
00052 ////////////////////////////////////////////////////////////////////////////////
00053 
00054 void
00055 quaternion_t::setEulerZYX
00056 (
00057 IN float yaw,
00058 IN float pitch,
00059 IN float roll
00060 )
00061 throw()
00062 {
00063         // create quaternion based on Euler ZYX values
00064         // see bullet physics code or search online for examples
00065         float hY = 0.5 * yaw;           // hY: "half Yaw"
00066         float hP = 0.5 * pitch;         // hP: "half Pitch"
00067         float hR = 0.5 * roll;          // ...
00068 
00069         float cY = cos(hY);             // cY: cosine of half Yaw
00070         float sY = sin(hY);             // sY: sine of half Yaw
00071         float cP = cos(hP);             // ...
00072         float sP = sin(hP);
00073         float cR = cos(hR);
00074         float sR = sin(hR);
00075 
00076         // go ahead and set quaternion values based on trig results above
00077         x = sR * cP * cY - cR * sP * sY;
00078         y = cR * sP * cY + sR * cP * sY;
00079         z = cR * cP * sY - sR * sP * cY;
00080         w = cR * cP * cY + sR * sP * sY;
00081 }
00082