#include "bsp.h"
#include <iostream>
#include "geometry/plane.h"
#include "perf/perf.h"
Go to the source code of this file.
Namespaces | |
namespace | quake |
Defines | |
#define | DECLARE_LUMP_READER(type) lump_object_t * readLump ## type (IO std::istream& in); |
#define | LUMP_READER_ENTRY(type, size) { eLump_ ## type , readLump ## type , size }, |
Typedefs | |
typedef std::map< eLumpType, direntry_t > | quake::lump_entry_map_t |
typedef lump_object_t *(* | quake::lump_reader_t )(IO std::istream &in) |
Functions | |
lump_object_t * | quake::readLumpEntities (IO std::istream &in) |
lump_object_t * | quake::readLumpFaces (IO std::istream &in) |
lump_object_t * | quake::readLumpLeaffaces (IO std::istream &in) |
lump_object_t * | quake::readLumpLeafs (IO std::istream &in) |
lump_object_t * | quake::readLumpMeshverts (IO std::istream &in) |
lump_object_t * | quake::readLumpNodes (IO std::istream &in) |
lump_object_t * | quake::readLumpPlanes (IO std::istream &in) |
lump_object_t * | quake::readLumpTextures (IO std::istream &in) |
lump_object_t * | quake::readLumpVertices (IO std::istream &in) |
static const lump_entry_t * | quake::getLumpEntry (IN eLumpType type) throw () |
#define DECLARE_LUMP_READER | ( | type | ) | lump_object_t * readLump ## type (IO std::istream& in); |