#include "plane.h"

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Classes | |
| struct | frustum_t |
| Basic frustum object. More... | |
Functions | |
| bool | createViewFrustum (IN const point3d_t &position, IN const point3d_t &facing, IN const point3d_t &up, IN float fovyRadians, IN float zNear, IN float zFar, IN float aspect, OUT frustum_t &frustum) throw () |
| create a view frustum given basic geometric information. | |
| bool createViewFrustum | ( | IN const point3d_t & | position, | |
| IN const point3d_t & | facing, | |||
| IN const point3d_t & | up, | |||
| IN float | fovyRadians, | |||
| IN float | zNear, | |||
| IN float | zFar, | |||
| IN float | aspect, | |||
| OUT frustum_t & | frustum | |||
| ) | throw () |
create a view frustum given basic geometric information.
Keep in mind, this uses standard OpenGL right-handed coordinates, with Y being the usual up direction, and x and z in the plane of the ground.
| fovyRadians | field of view, Y |
Definition at line 219 of file frustum.cpp.
1.7.1