#include "geometry_3d.h"
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Classes | |
struct | matrix4_t |
4x4 matrix object. More... | |
Functions | |
matrix4_t | operator* (IN const matrix4_t &A, IN const matrix4_t &B) throw () |
point3d_t | operator* (IN const matrix4_t &M, IN const point3d_t &p) throw () |
matrix4_t | operator+ (IN const matrix4_t &M, IN const point3d_t t) throw () |
void | transformPoints (IN const matrix4_t &T, IN int N, IN const point3d_t *inputPoints, OUT point3d_t *outputPoints) |
helper method to transform an array of points. |
Definition at line 111 of file matrix_4.h.
Definition at line 119 of file matrix_4.h.
Definition at line 125 of file matrix_4.h.
void transformPoints | ( | IN const matrix4_t & | T, | |
IN int | N, | |||
IN const point3d_t * | inputPoints, | |||
OUT point3d_t * | outputPoints | |||
) |
helper method to transform an array of points.
Caller must provide valid input and output arrays, each of which must contain at least N points.
Definition at line 369 of file matrix_4.cpp.