a game entity in the bsp map More...
#include <bsp.h>
Public Member Functions | |
~entity_t (void) throw () | |
eLumpType | getType (void) const throw () |
what sort of lump object is this really? Can use this information to perform a dynamic cast to the correct leaf class. | |
virtual int | getIndex (void) const throw () |
returns the index of this object as stored in its lump | |
Public Attributes | |
Dictionary | dictionary |
key/value pairs | |
int | index |
a game entity in the bsp map
Definition at line 122 of file bsp.h.