a polygon face in the bsp map More...
#include <bsp.h>
Public Member Functions | |
~face_t (void) throw () | |
eLumpType | getType (void) const throw () |
what sort of lump object is this really? Can use this information to perform a dynamic cast to the correct leaf class. | |
virtual int | getIndex (void) const throw () |
returns the index of this object as stored in its lump | |
Public Attributes | |
int32_t | texture |
index to texture path object | |
int32_t | effect |
index to effect (or -1) | |
int32_t | type |
face type (eFaceType, above) | |
int32_t | vertex |
index of first vertex | |
int32_t | nVertices |
number of vertices | |
int32_t | meshvert |
index of first mesh vertex | |
int32_t | nMeshverts |
number of mesh vertices | |
int32_t | lmIndex |
light map index | |
int32_t | lmStart [2] |
corner of this face's lightmap | |
int32_t | lmSize [2] |
size of this face's lightmap | |
point3d_t | origin |
origin of lightmap | |
point3d_t | lmVecs [2] |
lightmap s and t vectors | |
point3d_t | normal |
surface normal | |
int32_t | size [2] |
patch dimensions | |
int | index |
a polygon face in the bsp map
Definition at line 133 of file bsp.h.