an object in a lump. More...
#include <bsp.h>

Public Member Functions | |
| virtual | ~lump_object_t (void) throw () |
| virtual eLumpType | getType (void) const throw () |
| what sort of lump object is this really? Can use this information to perform a dynamic cast to the correct leaf class. | |
| virtual int | getIndex (void) const throw () |
| returns the index of this object as stored in its lump | |
Public Attributes | |
| int | index |
an object in a lump.
This is a base class from which the actual object structures are subclassed.
Definition at line 89 of file bsp.h.
| quake::lump_object_t::~lump_object_t | ( | void | ) | throw () [virtual] |
1.7.1