an object in a lump. More...
#include <bsp.h>
Public Member Functions | |
virtual | ~lump_object_t (void) throw () |
virtual eLumpType | getType (void) const throw () |
what sort of lump object is this really? Can use this information to perform a dynamic cast to the correct leaf class. | |
virtual int | getIndex (void) const throw () |
returns the index of this object as stored in its lump | |
Public Attributes | |
int | index |
an object in a lump.
This is a base class from which the actual object structures are subclassed.
Definition at line 89 of file bsp.h.
quake::lump_object_t::~lump_object_t | ( | void | ) | throw () [virtual] |