#include "bsp-version.h"
#include "nstream/nstream.h"
Go to the source code of this file.
Classes | |
struct | quake::lump_object_t |
an object in a lump. More... | |
struct | quake::entity_t |
a game entity in the bsp map More... | |
struct | quake::face_t |
a polygon face in the bsp map More... | |
struct | quake::node_t |
a node in the BSP tree Note that the indexing scheme is unusual:
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struct | quake::leaf_t |
a leaf in the BSP tree More... | |
struct | quake::leafface_t |
a leaf face in the BSP tree More... | |
struct | quake::meshvert_t |
a mesh vertex More... | |
struct | quake::plane_t |
a 2D plane in the BSP tree More... | |
struct | quake::texture_path_t |
texture information More... | |
struct | quake::color_t |
color struct TODO: centralize this somewhere? now redundant with glut::color_t More... | |
struct | quake::vertex_t |
vertex information More... | |
class | quake::Bsp |
The 3D space-partitioned map. More... | |
Namespaces | |
namespace | quake |
Enumerations | |
enum | quake::eFaceType { quake::eFace_Polygon = 1, quake::eFace_Patch = 2, quake::eFace_Mesh = 3, quake::eFace_Billboard = 4, quake::eFace_Invalid = 0 } |
polygon face type More... |