#include "bsp-version.h"#include "nstream/nstream.h"

Go to the source code of this file.
Classes | |
| struct | quake::lump_object_t |
| an object in a lump. More... | |
| struct | quake::entity_t |
| a game entity in the bsp map More... | |
| struct | quake::face_t |
| a polygon face in the bsp map More... | |
| struct | quake::node_t |
a node in the BSP tree Note that the indexing scheme is unusual:
| |
| struct | quake::leaf_t |
| a leaf in the BSP tree More... | |
| struct | quake::leafface_t |
| a leaf face in the BSP tree More... | |
| struct | quake::meshvert_t |
| a mesh vertex More... | |
| struct | quake::plane_t |
| a 2D plane in the BSP tree More... | |
| struct | quake::texture_path_t |
| texture information More... | |
| struct | quake::color_t |
| color struct TODO: centralize this somewhere? now redundant with glut::color_t More... | |
| struct | quake::vertex_t |
| vertex information More... | |
| class | quake::Bsp |
| The 3D space-partitioned map. More... | |
Namespaces | |
| namespace | quake |
Enumerations | |
| enum | quake::eFaceType { quake::eFace_Polygon = 1, quake::eFace_Patch = 2, quake::eFace_Mesh = 3, quake::eFace_Billboard = 4, quake::eFace_Invalid = 0 } |
polygon face type More... | |
1.7.1